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Fallout new vegas thompson
Fallout new vegas thompson







fallout new vegas thompson fallout new vegas thompson

To try and mitigate this annoyance somewhat, I came up with the following little helper tool. To work with multibounds you have to constantly switch the multibounds setting in your geckcustom.ini file on and off which means quitting the program, loading up a text editor, changing it, and then saving and loading it up again. ini file, yet turning them off results in the game crashing if you go to one of the rare maps that use them. Basically one of the many historical bugs in the G.E.C.K means you can’t see inside interiors (and some other features don’t work right either) if you have multibounds enabled in the. One thing that annoyed the hell out of me once I got into heavy G.E.C.K usage was the multibound bug.

fallout new vegas thompson

To be honest I can’t see much more stuff coming to light now, I’ve exhausted a lot sources of info now, but you never know.

fallout new vegas thompson

Some info on Monte Carlo Suites and the cut Scorpion Gang quest. Some info on legionary Alexus mainly due to the official strategy guide quietly being packed with innocous bits of small cut stuff that you don’t even notice until you read it twice and go “hang on, that’s not in the final game!” Info on the “Void” creatures and the interesting spawning system for enemies that was abandoned.Ī greater number of Rezzed map locations identified mostly due to the eagle eye and google skillz of Bobby in the previous post’s comments section. I thought I’d make a new post to draw attention to some of the new things I’d added to the FNV cut stuff document.Īs I stuck it on dropbox you actually always see the latest version of what I’ve written the second I save it which makes a mockery of trying to offer any meaningful updates on what is new, but I’ll try and sign post any interesting things I’ve found now and again.









Fallout new vegas thompson